Runelords AE

Session 1 - Goblins!

Session 1 saw the introduction of six characters:
Trevian, Dwarf Magus played by Ian
Katazuki, Kitsune Oracle played by Steve
Sylvester, Elven Rogue played by Thad
Rilly, Halfing Bard played by Amy
Rhiannon, Human Fighter played by Tiff
Hitako (sp?), Human Wizard played by Lyle

Our party had all gathered in the town of Sandpoint, which was having a festival with lots of butterflies and food. Unfortunately, goblins like food and like to burn stuff, so they attacked! And stole food. And killed dogs. Because that is what goblins do. We fought off a number of goblins, impressed the mayor, and saved a well-to-do local, who has asked us to meet him at the Rusty Dragon Inn later on so that he may reward us. (We also got free lodging at the Rusty Dragon for a week.)

Yay! Hopefully the goblins didn’t eat all the food.

EDIT: Since you seem to have forgotten the request, here ya go:
XP earned: 515
Date of adventure: Toilday, first of Lamashan, 4707 AR.

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5/18/13 game
Heeeeere piggy piggy piggy...

Trevian, Dwarf Magus played by Ian
Katazuki, Kitsune Oracle played by Steve
Sylvester, Elven Rogue played by Thad
Rilly, Halfing Bard played by Amy
Rhiannon, Human Fighter played by Tiff
Hitaka, Human Wizard played by Lyle
Zel, Half-Orc Ranger played by Kait

Our intrepid “heroes” (as we most definitely lack a better word for this rabble) started the day enjoying their wonderful free week of room and board in the Rusty Dragon (which is also not a euphemism for anything at all, but probably will be by campaign’s end). It is not long after this that they are called upon to investigate some shenanigans and goings on in a nearby crypt. Rilly allowed her curiosity to get the better of her sense and walked in first, agitating the three skeletons inside that were waiting to ambush the first intruder. After weathering the initial onslught, the group managed to make short work of the skeletal sentinels, though not without finding inventive ways to hit for minimal damage at times.

After the skeletons are dealt with and some investigation is done, several of the group decide that they want varying weapons to deal with different potential undead threats in the future. Significant himming and hawing over blunt objects is done, locals are annoyed, and blacksmiths get drunk, with the final outcome being that several simply follow Rhiannon’s example and just makeshift their large blunt smashythings for future use.

That evening, Katazuki is hit upon by an attractive bargoer who just happens to be the daughter of the owner of the general store. Hitaka practically pushes the oracle towards his suitor, who takes him to the basement of the store, only to be walked in on by Daddy. Katazuki manages to not get bludgeoned to death by a shopowner, and the rest of the evening passes uneventfully.

The next day, the group of goblinslayers is invited onto a wonderful boar hunt by the local nobleman they recently rescued, mounts provided at no cost. The boar hunt goes off almost perfectly, only a wound to Trevian’s horse marring the adventure (though one of the two boars was pretty much removed from being a threat before it could even become one by Hitaka’s spell and Rhiannon’s rather vicious spearwork).

A great meal is prepared of boar, boar, and more boar back at the Rusty Dragon, when an older Tian-Min man busts into the room and starts to berate the establishment’s proprietor. After a vicious verbal exchange that almost becomes violent, the older man – who it appears is the father of the lady who runs the inn, leaves with an angry comment that leaves his daughter in tears.

Not long after, a distraught mother comes into the in, her two children in tow. Their home is beset by some horrible goblin, and her husband does not seem to believe the son’s cries of a goblin living in his closet. The stalwart group heads out, determined to apparently prove that one goblin is no match for seven PCs. The goblin, in their absence, ate daddy’s face and half-pulled him into the hole in the closet. Savage gobbo comes out and tries to put up a fight, but manages to only last as long as he does due to the fact that seven savage goblin killers can’t fit in a small space efficiently enough to mob the little bastard. The crawlspace is searched, but nothing is there to be found, and the party departs, leaving the poor mother and her children to grieve at the loss.

Next episode, our heroes find a new way to fail at basic social interaction (again), likely hunt down yet more goblins that had it coming, and may even all survive the coming battle. But you can’t be sure until you roll the dice…

EDIT: once again forgotten, XP earned was 608.
Game date at beginning of adventure: Wealday, second of Lamashan, 4707 AR.
Game date at end of adventure: evening of Oathday, third of Lamashan, 4707 AR.

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Come back! Let me hit you again! (5-25-13)

Trevian, Dwarf Magus played by Ian
Rilly, Halfling Bard played by Amy
Rhiannon, Human Fighter played by Tiff
Hitaka, Human Wizard played by Lyle
Katazuki, Kitsune Oracle played by Steve – ABSENT
Sylvester, Elven Rogue played by Thad – ABSENT
Zel, Half-Orc Ranger played by Kait – ABSENT

This week in game we were asked to investigate the disappearance of our friendly, neighborhood innkeeper. A note from her brother was found in her room asking her to meet him at the Glassblowers’ shop (GMP Local 292). While following up on this lead (while half the party secured the inn and took care of a minor rat problem in the basement [read: missed out on a great game]) the TRUE heroes encountered several puny Gobos. Despite some less then stellar rolls all around the tiny nuisances were taken care of handily, even after the cowards ran away like Pansy Elves, they were still put down before they could get away. Following the trail of the green-skinned boot-droppings we came upon a staircase leading to the basement. Cowering down there in a puddle of ‘yellow fear’ was an elf. He turned out to be the traitorous brother of our beloved Innkeeper, in league with the GOBLINS (a lower deed can not be conceived of, traitor and kin-slayer). As we approached this worthless trash he fled from our combined might (obviously he learned how to fight from his Goblin allies). Subdued and bound we left him laying in a puddle of his life-blood as we rescued the lovely and talented Innkeeper, to whom we owe such thanks for the rooms as well as the copious ale she supplies me …. er, I mean US with. A passage was found in the basement of the Glassblower’s Shop, though we decided to return to town before proceeding on to deliver the traitorous slime to the proper authorities and to get the rest of the crew for what could possibly be a Deep Delve. Unsuprisingly, the coward took the coward’s escape from his jail cell and will never be seen again. Not even his kin mourned his passing.

Oh, and the Sheriff gave us a list of Goblin Dens that he wanted us to clear out while he was away, with his Leftentant in charge. Hitaka coppied the list down so we wouldn’t miss any of the green rats.

GM EDIT: Tsuto’s Journal

XP earned: 470
Loot:
+1 Ring of Protection (Hitaka)
MW Thieves Tools (Rilly)
Potion of Cure Light Wounds (Party Emergency – Hitaka carried)
MW Flute (sold)
Composite Short Bow & (20) Arrows (unclaimed – Trevian carried)
Various coins and trade goods (sold)

- Events according to Trevian the Grim, Smith Extraordinare and Extraordinary Dwarf

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Why won't it die?

Trevian, Dwarf Magus – Ian
Rilly, Halfling Archeologist – Amy
Rhiannon, Human Fighter – Tiff
Hitaka, Human Wizard – Lyle
Katazuki, Kitsune Oracle – Steve
Sylvester, Elven Rogue/Cleric – Thad
Zel, Tiefling Ranger – Kait
Sylvester’s Log, Game date- Sunday, sixth of Lamashian 4707AR:

After regrouping at the Inn and spending a day in recuperation, our band of would-be heroes decides to return to the glassworks and check out the smugglers’ tunnels. [Tun – Nel!] It took a few minutes to establish marching order, but we worked it out based on who needs the torch to see, and who has a free hand. I ended up holding one, which probably was not the best thing.

We soon came upon two big clawed evil humanoid things wielding ranseurs. The fight was fast, furious, and deadly. A thorough search of the corpses revealed moldering loincloths and a pair of masterwork quality ranseurs. Rhiannon and Zel took possession of these nasty devices(the weapons, we didn’t want to remove the loincloths). At this point, we also re-ordered to allow me the use of my bow.

Just beyond the ambush spot, the group took the east branch of the tunnel and found a worked stone room with a bunch of discarded pottery fragments, which seemed to excite the archeologist for a couple of minutes. There was a door in the north wall which led out of the natural caves and into a hallway…

A Secret Temple? Given the information in Tsuto’s journal, I’m not at all surprised. The hallway led a short distance west before turning north, then branched to the east again. We took a moment to examine a statue in the room to the north, I’m sure the statue was important, but I can’t remember why exactly. It was a depiction of a human woman, but wild and angry. She held a ranseur which looked like a functional weapon, but a cursory examination revealed it was crafted as a work of art. The dwarf relocated it to his possessions anyway. The room itself also opened back into what I assume was the previous tunnel’s north continuation.

Since the tunnel had been used as a smuggler’s run for some time, we decided to skip it and explore the hallway we had just passed. At the end of the hall, we came into a small room with “A Flying Tentacle” which attacked us immediately, biting Zel and causing an angry wound that would later prove resistant to healing.

After dispatching the thing, Hitaka gave some sort of exposition on it’s habits and abilities. Frankly, I wasn’t listening. My attention was on the other half of the room; a few steps cut out of the stone led to a dark altar. There was a basin set in the center that was filled with a foul liquid. Trevian suggested urinating in it, but I took the more sensible approach and dumped it in the corner. To my horror, as I turned to leave, the basin was full again. I intend to study this unholy fount, and soon, but the story moves on.

The door at the south end of the room opened up into a large two-story chamber. At first sight, there is a pool near the center of the lower level. This is a place of unholy power. The pool is perfectly round, being cut out of the floor. In a ring about the center stand many pillars, each topped with a polished human skull.
I had no time to study the pool, however. Upon our entry, some tiny flying evil thing on the balcony saw us and immediately performed some ritual bloodletting over a triangular pool of bubbling liquid that let off a glow like lava. The pool burped up two more of those nasty clawed humanoids with dangerous weapons.

The fight is on! Our meatshie—I mean the valiant fighter Rhiannon, took the initiative and charged into the room. Before she could engage the enemy, the nasty quasit cast a spell. Rhiannon stopped dead in her tracks and just stood there as the clawed humanoids advanced. One of them came at her down the south east stairs while the other took the north east stairs. Katazuki, Hitaka, and I moved to intercept the south ugly before it could harm Rhiannon. Katazuki prevented it from ending her until her senses returned. Zel, Trevian, and Rilly took up the fight against the thing from the north east stairs.

Due to interference by the Quasit, these two took considerably longer to dispatch.
The fight in the south progressed much faster once Rhiannon rejoined. The north fight however, seemed to be nothing but swing, dodge, and sidestep. I stayed out of direct confrontation for most of the engagement as I tried to position myself for channeling and arrows.

Once Hitaka and Rhiannon finished off their fighter, they took to the stairs. At some point, the Quasit vanished and a giant centipede appeared. That annoying little gnat decided that Rhiannon was a threat and did everything it could to eliminate her. She quickly sent the insect back from whence it came. (Though I didn’t see it at the time, Hitaka threw a flask of something into the bubbling pool.)

Within 2 minutes of entering the room, all of us were on the balcony trying to swat at the Quasit. It just hovered above us, out of weapons range to all but Zel and Rhiannon, laughing at me as my arrows bounced uselessly off it’s tough hide. Hitaka had a few moments of give and take with the thing’s enchanted dagger, and Zel eventually disarmed it. The dagger fell to the lower floor and I jumped off the stairs to grab it and prevent it from returning. I stumbled the dismount and felt like a fool, but still got the dagger.

All the while, Trevian was unable to affect it directly, so he took the subterfuge route. Standing by the bubbling pool, he dropped trou and began a steady stream of ‘insult’, adding extra P to the ool. The Quasit could not abide this action and put the dwarf to sleep, having just done the same to Katazuki. Magically induced sleep isn’t very useful when you have 7 angry humanoids and only two sleep spells. Rilly woke the dwarf by kicking him, and I picked up the snoring Katazuki. Trevian got up, pants still around his ankles, and resumed right where he left off. This enraged the gnat enough to cause her to charge at him. Like that was going to be useful…

Once it left the higher air, we pounced it and Rhiannon got it grappled. From this point it took just a single round of punch and stab to END it.

All of the party’s casters are out of mental ammunition, so we’re going back to the Rusty Dragon (For a rest and a flagon). I hope I can convince the temple to send someone to look at both the pools and the altar.

Loot:
4 Masterwork Ranseurs
1 Decorative Ranseur worth 400gp

Quasit’s possesions (all tiny sized):
Tiny Cold Iron Dagger
Tiara
Black silk gown
Obsidian unholy symbol, unidentified
Cloak

XP: 486

Temporary Ability Damage: Rhiannon -1 DEX

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Thistletop Down
Part 1... or 3... depending on your perspective...

Cast: Rilly, Rhiannon, Hitaka, Katazuki, Zel

When last we left off, the unlikely companions had traced the goblin threat back to Thistletop, in a tower structure on an island through a network of brush, cave, and undergrowth. First, the explorers were given fits when they were set upon by a wily druid and her pet firepelt after the group had dispatched a group of goblin dogs. Narrowly escaping that battle without casualty, they retreated, regrouped, and then returned, finding their way to a bridge to the aforementioned island. Playing it safe, slow, and steady, they approached the bridge, then played at range, drawing several goblin dogs across the bridge.

Goblin dogs, it seems, are bad at recognizing when a bridge is rigged to dump people into the ocean below, as they rushed out onto the rickety structure and found themselves swimming and drowning. Unfortunately, this left our loosely-termed heroes on one side of the water and their objective on the other. Satisfied that they had at least slowed the goblins down, they set about exploring the remaining area, eventually climbing down into a cave below surface level to fight a bunyip (writer’s note: I think it was a bunyip. I can’t remember for sure, but that sounds right). After besting the creature in its lair and exhausting their search possibilities, as well as exploring the coastline across from the island, another return to Sandpoint was in order while they figured out the next move.

The next move was easy enough to figure out, as a day later, the goblins of Thistletop had repaired the bridge, reinstating the same trap they’d previously used to great effect against their own hounds. This time, Rilly managed to undo some of the goblin “handiwork” in order to allow herself and Zel to make their way across, cutting the goblins outside off from entering the tower. Hitaka followed, as did the rest, and the goblin sentries outside were cut down in short order.

The Sandpoint Guardians were not nearly so fortunate after opening the door to the tower, as a veritable horde of goblins had flooded the entryway (one of the towers’ inhabitants had noticed the intruders and came down to intervene). Zel, and then Rhiannon, stood at the door while the goblins swarmed, and a long stalemate occurred. Eventually, the invaders slowly won out, whittling down the numbers and slowly gaining ground until the goblins could no longer hold against the superior might of their foes.

Using this egress as a starting point, they began to explore the facility, happening upon a room with several goblins who had managed to eat themselves sick on some fetid pickles (and were promptly put down). After checking a tower and doing some exploring, the party found a room with several goblin dogs inside. A mixture of arrow, slingstone, and fire exterminated the beasts, though Rhiannon’s aim seemed to betray her (sadly a common occurrence this day – though thankfully the warrior was stout enough to still hold her ground and get some licks in). A search of the room found a pair of dead goblins. After some extended hypothesizing about how the goblins heads had been caved in (varying theories included cantaloupes, grapes, and flies all being far more aggressive than one would expect them to be), Hitaka casted Light on the well-nailed-up door and looked through, finding a horse that, though abused, clearly had the potential to be a magnificent animal.

The group immediately agreed that the abuse the horse had suffered was more than enough, and they set about freeing the scared animal. Zel, using caution, apples, and fancy horse-speak, managed to calm the beast down, and eventually it realized the non-goblins weren’t threats, and eventually came out of the tiny hovel it had been lodged in. The goblin dog and goblin corpses were stashed in the room the horse had been previously stuffed in, and the courtyard-like room that the had inhabited was now where the horse stayed for now while the group continued to explore.

An outhouse, some staircases (one down, one up into a tower that proved empty), and several storage rooms were all discovered. Some foodstuffs were found (including the vile floor pickles), and some grain given to the horse from the storage room (as the horse looked damn near starved), and more exploration continued. Eventually, as Zel opened a door into a larger room, all hell threatened to break loose – our heroes had encountered the chief of the Thistletop goblins.

Ripnugget and his get were quite ready for a fight, but despite this, they still seemed to move just a shade too slow as the battle began. Zel dashed into the room and unleashed a pair of arrows into the nearest goblin, dropping what turned out to be a spellslinging little wretch, leaving it gurgling blood instead of spell words as it died. Rhiannon hesitated for just a split second before moving in, allowing Hitaka to coat the vast majority of the room in a web, completely jamming up the combat plan of Ripnugget and his retinue.

Rhiannon moved in and engaged a goblin, while Ripnugget mounted his giant gecko moved in, recognizing the mage for the threat he was after lobbing that Web spell. Still, the spell slowed the mounted charge down to a mere attack – a vital hitch in the plan – as the party moved in to combat the goblin chief. Ripnugget’s backup was mostly locked down, as two of them were firmly entrenched in the web, and the third was out of position to give his chieftain much assistance. Arrows flew, fire was breathed, and the goblin chief struck back when he could, but with the webbing, he was out of position and his gambits were hampered. Meanwhile, the less hardy members of our heroes seemed to rotate in and out of danger, withdrawing at critical points to avoid taking further damage once they had suffered a couple of hits, and denying Ripnugget the same opportunity. Eventually the chieftain finally fell, and it was not long before his goblin commando backup did the same, outmatched and outmanned.

Once Ripnugget, his friends, and his gecko were no more, the Sandpoint Guardians resumed searching the area, eventually locating a stash of loot, several other (ultimately uninteresting) places, and a large iron key. Eventually, after some deduction, it was discovered that in the back of a previously discovered goblin outhouse (and you thought trying to get the smell of goblin out was bad before) was a secret stash which the key went to. After gathering all of the well-earned loot and clearing out the first floor, the adventurers gathered to discuss what path to take next and how to move forward, which is where our story ends for this week.

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