Trevian, Dwarf Magus – Ian
Rilly, Halfling Archeologist – Amy
Rhiannon, Human Fighter – Tiff
Hitaka, Human Wizard – Lyle
Katazuki, Kitsune Oracle – Steve
Sylvester, Elven Rogue/Cleric – Thad
Zel, Tiefling Ranger – Kait
Sylvester’s Log, Game date- Sunday, sixth of Lamashian 4707AR:
After regrouping at the Inn and spending a day in recuperation, our band of would-be heroes decides to return to the glassworks and check out the smugglers’ tunnels. [Tun – Nel!] It took a few minutes to establish marching order, but we worked it out based on who needs the torch to see, and who has a free hand. I ended up holding one, which probably was not the best thing.
We soon came upon two big clawed evil humanoid things wielding ranseurs. The fight was fast, furious, and deadly. A thorough search of the corpses revealed moldering loincloths and a pair of masterwork quality ranseurs. Rhiannon and Zel took possession of these nasty devices(the weapons, we didn’t want to remove the loincloths). At this point, we also re-ordered to allow me the use of my bow.
Just beyond the ambush spot, the group took the east branch of the tunnel and found a worked stone room with a bunch of discarded pottery fragments, which seemed to excite the archeologist for a couple of minutes. There was a door in the north wall which led out of the natural caves and into a hallway…
A Secret Temple? Given the information in Tsuto’s journal, I’m not at all surprised. The hallway led a short distance west before turning north, then branched to the east again. We took a moment to examine a statue in the room to the north, I’m sure the statue was important, but I can’t remember why exactly. It was a depiction of a human woman, but wild and angry. She held a ranseur which looked like a functional weapon, but a cursory examination revealed it was crafted as a work of art. The dwarf relocated it to his possessions anyway. The room itself also opened back into what I assume was the previous tunnel’s north continuation.
Since the tunnel had been used as a smuggler’s run for some time, we decided to skip it and explore the hallway we had just passed. At the end of the hall, we came into a small room with “A Flying Tentacle” which attacked us immediately, biting Zel and causing an angry wound that would later prove resistant to healing.
After dispatching the thing, Hitaka gave some sort of exposition on it’s habits and abilities. Frankly, I wasn’t listening. My attention was on the other half of the room; a few steps cut out of the stone led to a dark altar. There was a basin set in the center that was filled with a foul liquid. Trevian suggested urinating in it, but I took the more sensible approach and dumped it in the corner. To my horror, as I turned to leave, the basin was full again. I intend to study this unholy fount, and soon, but the story moves on.
The door at the south end of the room opened up into a large two-story chamber. At first sight, there is a pool near the center of the lower level. This is a place of unholy power. The pool is perfectly round, being cut out of the floor. In a ring about the center stand many pillars, each topped with a polished human skull.
I had no time to study the pool, however. Upon our entry, some tiny flying evil thing on the balcony saw us and immediately performed some ritual bloodletting over a triangular pool of bubbling liquid that let off a glow like lava. The pool burped up two more of those nasty clawed humanoids with dangerous weapons.
The fight is on! Our meatshie—I mean the valiant fighter Rhiannon, took the initiative and charged into the room. Before she could engage the enemy, the nasty quasit cast a spell. Rhiannon stopped dead in her tracks and just stood there as the clawed humanoids advanced. One of them came at her down the south east stairs while the other took the north east stairs. Katazuki, Hitaka, and I moved to intercept the south ugly before it could harm Rhiannon. Katazuki prevented it from ending her until her senses returned. Zel, Trevian, and Rilly took up the fight against the thing from the north east stairs.
Due to interference by the Quasit, these two took considerably longer to dispatch.
The fight in the south progressed much faster once Rhiannon rejoined. The north fight however, seemed to be nothing but swing, dodge, and sidestep. I stayed out of direct confrontation for most of the engagement as I tried to position myself for channeling and arrows.
Once Hitaka and Rhiannon finished off their fighter, they took to the stairs. At some point, the Quasit vanished and a giant centipede appeared. That annoying little gnat decided that Rhiannon was a threat and did everything it could to eliminate her. She quickly sent the insect back from whence it came. (Though I didn’t see it at the time, Hitaka threw a flask of something into the bubbling pool.)
Within 2 minutes of entering the room, all of us were on the balcony trying to swat at the Quasit. It just hovered above us, out of weapons range to all but Zel and Rhiannon, laughing at me as my arrows bounced uselessly off it’s tough hide. Hitaka had a few moments of give and take with the thing’s enchanted dagger, and Zel eventually disarmed it. The dagger fell to the lower floor and I jumped off the stairs to grab it and prevent it from returning. I stumbled the dismount and felt like a fool, but still got the dagger.
All the while, Trevian was unable to affect it directly, so he took the subterfuge route. Standing by the bubbling pool, he dropped trou and began a steady stream of ‘insult’, adding extra P to the ool. The Quasit could not abide this action and put the dwarf to sleep, having just done the same to Katazuki. Magically induced sleep isn’t very useful when you have 7 angry humanoids and only two sleep spells. Rilly woke the dwarf by kicking him, and I picked up the snoring Katazuki. Trevian got up, pants still around his ankles, and resumed right where he left off. This enraged the gnat enough to cause her to charge at him. Like that was going to be useful…
Once it left the higher air, we pounced it and Rhiannon got it grappled. From this point it took just a single round of punch and stab to END it.
All of the party’s casters are out of mental ammunition, so we’re going back to the Rusty Dragon (For a rest and a flagon). I hope I can convince the temple to send someone to look at both the pools and the altar.
4 Masterwork Ranseurs
1 Decorative Ranseur worth 400gp
Quasit’s possesions (all tiny sized):
Tiny Cold Iron Dagger
Black silk gown
Obsidian unholy symbol, unidentified
Temporary Ability Damage: Rhiannon -1 DEX